
Perhaps the best part is connecting with other creative, passionate fans. The relative simplicity of Halo's assets means a lower barrier to entry.

No coding required!ĭip your toes in with simple modifications to existing maps, or build a complete custom content overhaul.

Halo provides all the foundational game systems of a sandbox shooter, yet these systems are highly data-driven by tag assets which you create.

Halo's 2001 engine is not as generalized as Unity, Source, Creation Engine, and Unreal, but this is actually a strength. This website is always a work in progress! If you would like to contribute, see our GitHub project.
